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The Worlds We Leave Behind

ebook
1 of 1 copy available
1 of 1 copy available
An extraordinary story about friendship and betrayal. Of revenge and retribution but also redemption. Perfect for 11+ readers who enjoy Stranger Things. Shortlisted for the Carnegie Medal for Illustration in 2023.

Hex never meant for the girl to follow him and his friend Tommo into the woods. He never meant for her to fall off the rope swing and break her arm. When the finger of blame is pointed at him, Hex runs deep into the woods and his fierce sense of injustice leads him to a strange clearing in the woods – a clearing that has never been there before – where an old lady in a cottage offers him a deal. She'll rid the world of those who wronged him and Hex can carry on his life with them all forgotten and as if nothing ever happened. But what Hex doesn't know is someone else has been offered the same deal.

When Hex's best friend Tommo wakes up the next day, he is in a completely different world but he only has murmurs of memories of the world before. Moments of deja vu that feel like Tommo's lived this day before.
Can Tommo put the world right again? Back to how it was? Or can he find a way to make a new world that could be better for them all?
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    • Publisher's Weekly

      December 19, 2022
      Previous collaborators Harrold and Pinfold (The Song from Somewhere Else) probe the morality of vengeance in a multi-timeline fantasy with Twilight Zone vibes. When impulsive Hex Patel injures much younger Sascha, who inadvertently knocked him over on a swing, his disappointed best friend, Tommo, alerts Sascha’s family, and her older sister, Maria, retaliates with her fists. Enraged and facing parental consequences, Hex retreats to the woods, finding a cottage where an old woman offers to exact revenge on his behalf by “excising” Maria from the world. But “he hadn’t been made the only offer,” and Maria acts first, eliminating Hex from life and memory. When the old timeline’s events reoccur at Tommo’s hands, and the revenge cycle begins anew, Tommo’s conscience and Maria’s memories of Hex may not be enough to stop it. Cohesive, folkloric worldbuilding provides balance to off-kilter timelines, the otherworldly ambiance enhanced by Pinfold’s hazy, elongated figures and realistic landscapes. Harrold’s staccato third-person narration captures myriad physiological experiences, including anger, embarrassment, freedom, and guilt, while exploring reactions’ sometimes emotional roots. Most characters are described as having pale skin. Ages 8–12.

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Languages

  • English

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