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Attack of the Not-So-Virtual Monsters (Gamer Squad 1)

ebook
1 of 1 copy available
1 of 1 copy available
Pokémon Go meets The Goonies in this exciting new adventure series!
What happens when your cool virtual-reality game . . . becomes REAL?
Monsters Unleashed—where you catch virtual-reality monsters on your cellphone—is one of the hottest mobile games around, and Bex and Charlie just can't stop playing. They even check out an old map in Charlie's grandfather's attic in hopes of discovering some forgotten places in town where the rarest monsters might hide. But they find a strange machine up there too, and after Charlie switches it on, the WiFi goes down . . . and Bex's entire catalog of monsters vanishes! And that's not the worst of it: all the creatures she's collected on her phone escape into the real world. Can the friends nab the beasts before they become monster lunch?

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    • School Library Journal

      August 1, 2017

      Gr 3-6-Best friends Bex and Charlie are excited to spend the summer before middle school searching for monsters. Like most of their town, they're obsessed with the newest app-based game, Monsters Unleashed, where players find and catch virtual monsters on their phones for points. In hopes of finding the rarest beasts, Charlie and Bex visit Charlie's grandpa's attic to pore over old maps, but instead they stumble upon a strange box. When Charlie switches it on, the Wi-Fi goes out...and all of Bex's monsters vanish from her phone, appearing in the real world. Now the two friends are on a mission to catch all 10 monsters before they, and the rest of their town, become monster lunch. Bex and Charlie deal with mean friends, bullying siblings, and nervousness about starting middle school, but character development takes a backseat to plot-driven action. VERDICT Fans of Pokemon Go will enjoy this slim series starter, where a foreseeable plot keeps the action moving at a quick clip.-Kelsey Johnson-Kaiser, St. Paul Public Library

      Copyright 2017 School Library Journal, LLC Used with permission.

    • Kirkus

      June 15, 2017
      Monsters from a "Pokemon Go"-type game escape into the real world. Bex, 12, is spending the summer before middle school catching virtual hybrid monsters in her favorite augmented-reality game/cellphone app, "Monsters Unleashed," with nerdy best friend Charlie. But after they encounter a strange machine in Charlie's grandfather's attic, Bex's Monster Lab is emptied. They realize it's more than a glitch when one of the monsters attacks them on their way home. Only "Monsters Unleashed" players can see the escaped monsters (though the creatures interact with and affect the real world), and Bex and Charlie figure out that the phone game can be used to recapture the 10 missing monsters. The plot--can the monsters be trapped back in the game before they hurt anyone?--isn't big on surprises, but it is big on action, and the chimera monsters are inventive. Stock side characters include the former best friend-turned-mean girl (and secret gamer) and the bully older brother; their subplots are as subtle as their characterizations. Although Bex and Charlie are white, their Massachusetts town is populated by characters with names that indicate diversity. Post-resolution, the company behind "Monsters Unleashed" releases a new game, which will inevitably cause trouble in the sequel, as will the distance starting the school year seems to place between Bex and Charlie. While there are both better monster and better tech books out there, the fast pace and action focus will appeal to game-addicted readers. (Science fiction. 8-12)

      COPYRIGHT(2017) Kirkus Reviews, ALL RIGHTS RESERVED.

Formats

  • Kindle Book
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  • EPUB ebook

Languages

  • English

Levels

  • ATOS Level:4.1
  • Lexile® Measure:550
  • Interest Level:4-8(MG)
  • Text Difficulty:2-3

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