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Math Games Lab for Kids

24 Fun, Hands-On Activities for Learning with Shapes, Puzzles, and Games

ebook
1 of 1 copy available
1 of 1 copy available

Math is the foundation of all sciences and key to understanding the world around us. Math Games Lab for Kids shares more than 50 hands-on activities that make learning about math fun by drawing and building shapes, solving puzzles, and playing games.
Have fun:

  • exploring geometry and topology by making prisms, antiprisms, Platonic solids, and Möbius strips.
  • building logic skills by playing and strategizing through tangrams, toothpick puzzles, and the game of Nim.
  • drawing and charting graphs to learn the language of connections.
  • discovering how to color maps like a mathematician by using the fewest colors possible.
  • creating mind bending fractals with straight lines and repeat shapes.
  • Everything you need to complete the activities can be found in the book or around the house. Learn to think like a mathematician—see how much you'll discover!
    The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, energy, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.

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    • Reviews

      • Publisher's Weekly

        January 30, 2017
        More than 50 activities connected to mathematical concepts—geometry, fractals, and tangrams, among others—are explored through 37 “labs” that feature step-by-step instructions and photographs. The authors succinctly describe core concepts (“In topology, you can stretch, squeeze, or twist a shape without changing what kind of shape it is”), which are supplemented by sidebars that delve into the associated terminology, profile mathematicians, and suggest additional activities. Required materials are all readily available: in the opening pages, children can use gumdrops and toothpicks like Tinkertoys to build cubes, pyramids, and other three-dimensional structures; many projects need nothing more than pencil and paper. Removable paper templates are provided for some of the activities. Rapaport and Yoder make the projects accessible to readers of varying skill levels, whether they are learning about basic shapes or developing a more advanced understanding of mathematics. Ages 7–10.

      • School Library Journal

        February 1, 2017

        Gr 2-6-Harvard mathematics graduate Rapoport and engineer Yoder have provided exciting enrichment opportunities to bring elementary math to life. This compilation of fresh, hands-on STEM activities explores a variety of mathematical concepts, from basic geometric shapes to parabolas, fractals, and puzzles. An introduction explains how the book is designed and meant to be used. While much of the text is written for children, librarians and educators could easily incorporate this work into their curricula or programs. For instance, the "Think About It" section at the start of each chapter would work well as essential questions for educators to gauge student understanding prior to lessons. The chapters are easy to follow and clearly identify each step of the process. The labs require inexpensive materials (toothpicks, gumdrops, balloons, thread) as well as ones likely already in the classroom (rulers, graph paper, pushpins). Illustrations, definitions, and detailed procedures are included for every lab. While chapters build on previous experiments, each is also presented with a stand-alone work-around so educators can make modifications to best suit their students. Occasionally chapters also offer a collaborative exercise for a small group. The book concludes with pullouts (reproducible items for some of the labs), as well as "Hints and Solutions" for the puzzles.

        Copyright 2017 School Library Journal, LLC Used with permission.

    Formats

    • Kindle Book
    • OverDrive Read
    • EPUB ebook

    Languages

    • English

    Levels

    • Lexile® Measure:840
    • Text Difficulty:4-5

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