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The Gollywhopper Games

ebook
1 of 1 copy available
1 of 1 copy available

Jody Feldman's popular, award-winning novel about a group of kids playing the Gollywhopper Games—the fiercest toy company competition in the country—will appeal to fans of The Amazing Race and Charlie and the Chocolate Factory!

Gil Goodson has been studying, training, and preparing for months to compete in the Gollywhopper Games. Everything is at stake. Once Gil makes it through the tricky preliminary rounds and meets his teammates in the fantastical Golly Toy and Game Company, the competition gets tougher. Brainteasers, obstacle courses, mazes, and increasingly difficult puzzles and decisions—not to mention temptations, dilemmas, and new friends (and enemies)—are all that separate Gil from ultimate victory. An interactive and inventive page-turner perfect for young readers who love to solve puzzles!

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  • Reviews

    • Publisher's Weekly

      February 4, 2008
      When his father is charged with embezzlement, 12-year-old Gil Goodson becomes an outcast at school and his family sinks under a black cloud that doesn't lift, not even after his dad is acquitted. From this somber premise, first-time novelist Feldman concocts an outlandish method by which Gil will come out on top again—and get enough cash so his family can move. But winning the Gollywhopper Games, a contest sponsored by the toy company that fired his father, means besting 25,000 entrants in a series of brainteasers. Gil makes it to the final 10, where two teams compete against each other. His teammates are as obnoxious as the golden ticket holders on Charlie Bucket's famous tour, though not as imaginatively drawn, and their bickering nearly drains the fun from the whacked-out challenges they face. Indeed, the appeal of the book lies in the puzzles, which involve unscrambling clues hidden in rhyming verses and then tackling various stunts (obstacle courses, mazes, scavenger hunts) that get increasingly difficult as the field is winnowed. As the outcome of this intricate, potentially interactive story is never in doubt, many kids will want to put the story on pause to try to work out each answer. Final illustrations not seen by PW
      . Ages 10-14.

    • The Horn Book

      July 1, 2008
      Gil Goodson has three things to prove: he's smart and athletic, and he's not the son of a crook. He enters the Gollywhopper Games, a contest of wits and agility sponsored by the huge toy company that accused his father of embezzlement. Readers will enjoy the light adventure, engaging characters, and descriptions of toys. Black-and-white illustrations accompany each chapter.

      (Copyright 2008 by The Horn Book, Incorporated, Boston. All rights reserved.)

    • School Library Journal

      March 1, 2008
      Gr 4-8-Gil is one of 5000 kids competing for fame and prizes in a fantastic event sponsored by the Golly Toy and Game Company. By solving a series of word games and puzzles, and passing physical challenges, he reaches the finals, where he must outshine four others, including an ex-classmate who may be cheating. Gil has further motivation to winhis father was wrongly accused of embezzling from the company, a personal stake that provides added interest. The challenges themselves are fun: the wordplay and codes required to solve them are tricky, but not impossible, and it's interesting to see the kids' thought processes. Part of the competition involves teaming up, and Gil shows leadership skills and learns to see his partners' hidden strengths. Adequate black-and-white drawings appear throughout. With occasionally stiff dialogue and fairly superficial supporting characters, the process of the Games is the main draw. Several plot contrivances, including the fact that the fathers of two of the finalists were rival Golly Toys employees, make things a bit less suspenseful. Despite these flaws, the appealing premise of a competition within a toy company headquarters recalls Roald Dahl's "Charlie and the Chocolate Factory" (Knopf, 1964), and the puzzle solving may appeal to fans of Trenton Lee Stewart's "The Mysterious Benedict Society" (Little, Brown, 2007) or Blue Balliett's "Chasing Vermeer" (Scholastic, 2004), making Feldman's book a workable, though less satisfying, follow-up to those titles."Steven Engelfried, Multnomah County Library, OR"

      Copyright 2008 School Library Journal, LLC Used with permission.

    • Booklist

      December 1, 2007
      Combine the contest and puzzle elements of the TV show The Amazing Race, Roald Dahl's Charlie and the Chocolate Factory (1967), and Ellen Raskin's The Westing Game (1974). Then, add a young man's desire to defend his father, and you?ve got Feldman's slight but enjoyable debut novel. Twelve-year-old Gil Goodson's father worked for the Golly Toy and Game Company but was fired after being investigated for (and acquitted of) embezzling funds. Gil is determined not only to win the Gollywhopper Games grand prize (cash, a college scholarship, and all sorts of Golly toys and games) but also to clear his father's name. Feldman includes truly despicable villains, unexpected kindnesses, and a surprise ending. The characterization is somewhat underdeveloped, but this is clearly a plot- and puzzle-driven novel. Nonstop action, appealing pencil illustrations, and increasingly difficult brainteasers will keep readers engaged, and readers will pull out paper and pencil to try and solve the puzzles as they work through the book.(Reprinted with permission of Booklist, copyright 2007, American Library Association.)

Formats

  • Kindle Book
  • OverDrive Read
  • EPUB ebook

Languages

  • English

Levels

  • ATOS Level:3.9
  • Lexile® Measure:590
  • Interest Level:4-8(MG)
  • Text Difficulty:2-3

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