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A Game of Noctis

Audiobook
1 of 1 copy available
1 of 1 copy available
In the opulent sinking city of Dantessa, the Great Game rules all. Pia Paro believes that, so long as you follow the rules, you always have a chance at winning. But after her beloved Gramps is sentenced to a life of servitude, Pia accepts a dangerous offer and joins a team of players seeking to win the most perilous game of all: Noctis. The Seafoxes—Pia's new teammates—are unlike anyone she's ever met. There's brash, bold Carlo; macabre Serafina; kindhearted Pasquale; and their dashing ringleader, Vittoria. Each has their own reason for playing, and soon, Pia begins to question all her long-held beliefs. Maybe the rules Pia once trusted to lift her up have only been keeping her—and thousands of others like her—down. As she struggles with these revelations, Pia must survive a gauntlet of clockwork soldiers, perilous underwater adventures, and even a game against Death herself. But with Pia's grandfather's life at stake, Pia must finally decide whether she's brave enough to not just break the rules but also change the very nature of the Game.
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    • Publisher's Weekly

      Starred review from January 15, 2024
      On the island of Dantessa, everything from commerce to social standing is determined by how one performs in the thousands of possible games registered in the magical Book of Play. As low-ranking participants in the Great Game, 12-year-old Pia and her grandfather are just barely getting by, and when Gramps is stripped of his status and sent to dwell on the Pawn Isles, Pia must risk everything to raise the money needed to rescue him. She joins the Seafoxes, a team of young players organized by the brilliant Vittoria Aslani, who intends to enter the annual noctis tournament, an ever-changing game of wits and strategy with life-and-death stakes and a fabulous prize in the form of more than enough money to save Gramps. To win, Pia and her new friends must compete against better-trained, better-equipped teams, and contend with the goddess of death, in the process discovering the secret behind the Great Game. Fagan (The Mirrorwood) skillfully blends adven-
      ture and team-based competitions, set against a memorable, Mediterranean-leaning environment and populated
      by eclectic characters described as having varying skin tones. Clever, warmhearted, fast-paced, and energetic, this tale has much to offer. Ages 10–up. Agent: Hilary Harwell, KT Literary.

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  • English

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